I don't just start companies. I build the systems they run on.
An app that gets elderly people to their appointments with someone they trust. A global apparel group with 881 products built on original artwork only. A 23-agent marketing operating system that runs overnight. An options bot fleet that audits itself. Ten ventures — and I'm still in school.
Every venture I run has software underneath it that I wrote. This is all of it — the companies, the code, and the ones that taught me what I know now.
Venture
Role
Since
What it is
Status
ElderEX
Founder
2026
App connecting elders with trusted caregivers
Main brand
Gaming Commerce
Founder, writer
2024
Publication on the economics games teach
Live
Exodius Group
Founder
2026
A system of companies — 881-product catalogue
Building
Conveyor Apparel
Founder
2025
India's fandom streetwear label
Live
Nightshift
Architect
2026
23-agent autonomous marketing system
Built
OptionsAI
Sole engineer
2026
Options bot fleet, Indian index derivatives
Built
THRESHOLD
Team leader
2026
Career deck chosen by a 1,100-agent pipeline
Built
Matrix Innovators
Founder
2025
Free courses, quizzes and study resources
Running
EcoRizz
Founder
2024
Sustainable clothing for younger buyers
Running
The Mango Guy
Co-founder
2025
Seasonal mango delivery
Seasonal
CH.02 — ElderEX
Trust, four times over.
A mobile app connecting elderly people with trusted adults for everyday support.
Verified before anyone can accept a request
Live location, door to door
Panic button, always one tap away
Rebook the same person next time
000 / 100
CH.02 — ElderEX · The main brand
ElderEX
Nobody should have to choose between independence and safety.
ElderEX is a mobile app that connects elderly individuals with trusted adults — caregivers or volunteers — for everyday support.
Not medical care, and not a nursing home. The ordinary things: getting to a doctor's appointment, going for a walk, running errands, a hand with something physical. Tasks small enough to feel embarrassing to ask for, and large enough that going without them means going without.
The gap it closes is specific. Family aren't always nearby. Formal care is priced and scoped for medical need, not for company on a walk. And the informal option — a neighbour, a volunteer, somebody's cousin — has no structure around it, which means the person carrying the risk is always the one least able to absorb it.
Verified caregiver profiles
Every caregiver is verified before they can accept a request, with a profile a family member can actually read. The person at the door is a known quantity, not a name in a text message.
Live location tracking
Support doesn't stop at the doorstep. A clinic trip or a walk around the block is trackable in real time, so an adult child in another city can see the appointment happened and their parent got home.
Emergency panic button
One control, always reachable, no menu to navigate. An emergency feature has to work when the user is frightened and not thinking clearly — so it can't be buried, and it can't ask a question first.
Rebook the same caregiver
The feature I care most about and the easiest one to leave out. Trust is built with a person, not a platform. If a walk went well, the next one should be with the same person by default — so the relationship compounds instead of resetting to a stranger.
The principle underneath all four
Each feature is the same decision made four times: reduce what the older person has to take on faith. Verification handles who. Tracking handles where. The panic button handles what if. Rebooking handles again.
An app for this audience fails on interface long before it fails on features — so it's built for someone nervous about smartphones. Large targets, plain words, few decisions per screen, nothing important hidden behind an icon.
CH.03 — Gaming Commerce
The economics games teach.
One concept an episode, worked through the real world and a live in-game economy.
Ep.09 — Free markets to monopolies
Ep.08 — Supply and demand
Ep.07 & 06 — Inflation
Hypixel Skyblock as the case study
000 / 100
CH.03 — Gaming Commerce · Since 2024
Gaming Commerce
Gaming isn't just fun. It's a tool for learning and growth.
A blog about how video games teach real commerce — supply and demand, resource management, market dynamics — to people who'd never sit through a lecture on any of it.
A well-designed game economy is a working simulator, not a distraction from learning. A player flipping items on an auction house is doing arbitrage and carrying inventory risk. When a game's currency inflates, the players living through it understand inflation in a way no textbook definition delivers, because it costs them something they care about.
I run it as a numbered series — A Commerce Journey — one concept per episode, worked through the real world and an in-game economy side by side. Hypixel Skyblock is the recurring case study: a large player-run economy with genuine scarcity, price discovery and market manipulation happening in public, at a scale you can actually observe.
Selected episodes
Ep. 9 — From Free Markets to Monopolies. How power shapes prices, in reality and in Skyblock. Jan 2026
Ep. 8 — Supply & Demand. Scarcity, and how the relationship shows up in a live game economy. Jun 2025
Ep. 7 & 6 — Inflation. How it works inside economy-driven games, what players do to protect themselves, and why the same anxieties appear in both worlds. Mar 2025
Why I started it
I sit on my school's Youth Gamification Club, and the same conversation kept repeating: people either dismiss games entirely or defend them badly. Neither position engages with what game economies actually teach.
So I started making the case properly, one concept at a time, for a reader who doesn't play. Publishing on one subject across years — and getting more precise each time — is its own kind of argument.
Every graphic drawn for the brand. You are moving through the catalogue.
400 original designs
14 collections
881 products built
Original or nothing — no exceptions
000 / 100
CH.04 — Exodius Group · Parent entity
Exodius Group
A system of companies.
400Original designs
881Products built
14Collections
8Group divisions
Selected work from the house catalogue
Exodius Group is the holding entity. Exodius Apparel is its first house: mid-market, global, original-art streetwear — boutique taste at a price real people pay, shipped worldwide through print-on-demand.
Exodius is a coined word. Not the dictionary word exodus, and not a reference to any franchise, character or trademark. That distinction is the whole thesis in miniature: the name is ours, so the brand can actually be owned.
Three scenes, one mood
The catalogue spans anime, urban exploration and streetwear — which sounds like three unrelated lines until you look at what they share.
Anime — other worlds.
Urbex — forgotten, off-limits, in-between places.
Streetwear — movement culture; clothes for people who don't sit still.
Three scenes, one mood: liminal, restless, cinematic. Not separate product lines — one visual language pointed in three directions.
The house marks
Two identities: EXG for the group, EXA for the apparel house — monogram, seal and monolith for the parent; monogram, blackletter, stencil and varsity for the label, so a graphic can speak in whichever register a drop calls for.
The one rule
Original or nothing. No licensed characters, no lifted logos, no franchise bootlegs, no traced fan art.
I set this rule before the first design existed, because it is far easier to build a catalogue that is original by construction than to audit one back into safety afterwards.
Fandom-driven apparel has a structural infringement problem, and hope is not a mitigation. Every Exodius graphic is original work made for the brand, and the constraint binds at the point a design is created rather than at review. It costs creative range. It buys a brand that can scale internationally — and one that actually owns what it sells.
Research ✅Market and category research across the target regions, with the brand system, product architecture and compliance groundwork settled before anything was made.
Art ✅400 original designs, balanced across 14 collections, each taken through the same quality pass and finished to print-ready artwork.
Catalogue ✅881 products built across tees, hoodies and accessories, each with its own written copy and a coined product name.
NextStorefront, sampling and launch sequencing.
The flagship drop
Liquid-chrome sigils and ghosted ink-wash figures — the register the brand steps into when a drop needs to feel like an object rather than a graphic.
Art direction
Ink and concrete. Neon against rust. The exploratory pass that set the house look before the catalogue was built.
stencil skullruin hoodieglitch animeronin redsun
The Group site
The parent site is its own build — a WebGL journey where scrolling flies a camera along a curve through a constellation of the group's divisions, each opening into a dossier as you approach. Ambient audio, a chaptered heads-up display, and a full plain-document fallback if WebGL is unavailable, because a corporate site that shows nothing when the graphics fail isn't a corporate site.
It presents the group as eight divisions around a core — ventures, capital, labs, technologies, innovation, education, media and foundation — under the line Exodius is not a company. It is the system that builds them.
Operating modelOriginal-IP design system · Made to order · Global fulfilment · exodiusgroup.com
CH.05 — Conveyor Apparel
Wear what you're a fan of.
India's fandom streetwear label, made to order.
Five fandom collections
Heavyweight cotton, made to order
Designed in India
Live and transacting
000 / 100
CH.06 — Nightshift
Twenty-three agents, overnight.
An autonomous marketing system that runs while you sleep.
23 specialist agents
Scheduled cycles, not constant chatter
Nothing posts or spends without approval
A morning report waiting when you wake
000 / 100
CH.07 — OptionsAI
Walk-forward, not curve-fit.
An algorithmic options paper-trading system for Indian index derivatives.
Real costs and tax modelled
Disciplined position sizing
Walk-forward testing, not single-period
A supervised fleet of configurations
000 / 100
CH.08 — THRESHOLD
Forty cards, one path.
A career deck for students, chosen by an adversarial pipeline.
1,770 concepts generated
Five-stance screen on every one
Pairwise tournament
Anonymised council, then a red team
000 / 100
CH.05 — Also built
The rest of the work.
Shipped businesses and working software, in roughly the order I'd defend them.
Founder · Live business
Conveyor Apparel
India's fandom streetwear label — wear what you're a fan of. Premium oversized pieces for the city after dark, heavyweight cotton, designed in India and made to order, across five collections spanning motorsport, cars, anime, animal and mythology.
An autonomous marketing operating system: research, content, social, email, search, storefront operations and analytics, coordinated by 23 specialist agents. It runs on scheduled cycles and leaves a morning report, which is where the name comes from. The decisions I'm proudest of are the restraints — a human always holds the keys, anything not fully connected runs in a mode that says so out loud, and nothing goes public or spends money without clearing an approval gate.
An algorithmic options paper-trading system for Indian index derivatives, running a supervised fleet of strategy configurations. The parts that matter are unglamorous: real cost and tax modelling instead of frictionless fills, disciplined position sizing, and walk-forward testing rather than single-period backtests — the difference between a system and a curve-fitted toy.
Migrating a full apparel catalogue between fulfilment partners, with a trademark and quality review built into the move rather than bolted on after it. Product mapping, artwork readiness, naming and compliance all resolved before anything went live. The discipline that came out of it is what Exodius was founded on.
THRESHOLD is a 40-card career deck for students choosing a path. Behind it is the real work: an idea-selection pipeline that generated roughly 1,770 concepts from 60 ideators, screened every one through a five-stance council, ranked survivors by pairwise tournament, then ran finalists through seven-seat anonymised councils and a red team — about 1,100 agents, sharded across concurrent workflows to fit a six-core machine. A chairman's kill couldn't be overturned without logging the reasoning against the preserved minority report.
Free educational tools — courses, quizzes and resources — for students anywhere, built to support self-directed learning rather than replace a classroom.
EcoRizz
Founder · 2024—present
A sustainable clothing brand for younger buyers, arguing for conscious fashion to the audience least often addressed by it. My first apparel venture, and where I learned the supply chain Conveyor and Exodius now run on.
TEC Teen Shop
Product Development Intern · 2025—present
One of the youngest contributors to the product team, working on UI/UX, user research and feature planning. Delivered a full website audit as a formal report and presentation.
Cheers for Kids
Head of Operations, India · 2025—present
Coordinating student outreach programmes, overseeing regional operations and managing volunteer teams across India.
The Mango Guy
Co-founder · 2025—present
A seasonal mango delivery business where I handle operations, customer experience and brand positioning. Small, seasonal, and the most direct lesson in logistics I've had.
Compassion Unlimited Plus Action
Volunteer · 2024—present
Animal care and community outreach at a local shelter.
Primus Public School
Class of 2029
Squad Leader and Prefect for the Growth Valley Community. Member of the Youth Gamification Club — where Gaming Commerce started.
CH.07 — Contact
Initiate contact.
Open to collaborations, product work, and conversations with people building in commerce, AI systems or accessibility.